thank you for the community copy. I’m a big fan of BiTD and I’m eager to see what you have done. Once I’ve gone over it I’ll talk about it on the show. Much love
It's still in the area of our to-do list affectionately referred to as the "meatlocker." Not currently a priority, but still something we intend to return to for further development and refinement.
Hey, just finished it! A really cool concept that I look forward to trying with my group.
Just a recommendation: As someone who has not played a FitD rpg before, an example of play, even a short one, would be extremely helpful to show how the mechanics are supposed to interact. In general, some more examples would be nice, even just as recommendations, for example for the Tiers. What kind of obstacle would a Tier 2 obstacle for example be?
It's just a small criticism, which is probably none for more experienced FitD players. Overall I really enjoyed my read of the rulebook and I look forward to playing it!
Great points! Examples of play are key to getting folks who haven't gotten much FitD to the table to really grok the way the interlocking systems work together in play to ground the ongoing fiction. As it stands, we were trying to get the ashcan, the in-development and earliest iterable playtest, into folks hands. There's still a lot of work to be done before we can call anything finished or really be happy with the draft as a whole.
As for Tier, it's a helpful abstraction but it's hard to nail down. Tier 2's magnitude, scale, and quality is a discussion that might occur in the fiction, but as a quick wag of what I'd consider a Tier 2 obstacle? That'd be a checkpoint patrolled by 8 guards in bodyarmor with automatic weapons. They've got effective gear, communications equipment, there are more of them than a standard Cell, and they've got positional superiority. That's a /tough/ challenge to a cell starting out, overwhelming maybe. But with the tools available to a Cell--teamwork, flashbacks, using stress, load items, etc--they can bypass or overcome a Tier 2 challenge even as a Tier 0. It's a nasty setback, but doable.
Tier's abstract, and it's something that we'll definitely be exploring in greater detail as the ashcan develops.
Quick Q - what method does Planning use to decide what mission types will be available after a given downtime? Do they just get to pick for each of the three or is there a mission type chart?
Good question. No explicit mechanics for determining mission type just yet. Right now it's the Friction as a whole designating Mission types for Planning. Kind of a "hey what are we doing tonight phase." Planning generates the Mission details (what's to be done, what's to be gained, what might be lost).
The Drakes do it again. When it comes my turn to run a campaign again I was going to run court of blades, and then you release this and disaster/wing? I feel like I need to quit my job and just run games until I either get through the backlog or starve to death.
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thank you for the community copy. I’m a big fan of BiTD and I’m eager to see what you have done. Once I’ve gone over it I’ll talk about it on the show. Much love
Is this game still in production?
It's still in the area of our to-do list affectionately referred to as the "meatlocker." Not currently a priority, but still something we intend to return to for further development and refinement.
Okay, good! GL to you guys in your endeavors! ^-^
Hey, just finished it! A really cool concept that I look forward to trying with my group.
Just a recommendation: As someone who has not played a FitD rpg before, an example of play, even a short one, would be extremely helpful to show how the mechanics are supposed to interact.
In general, some more examples would be nice, even just as recommendations, for example for the Tiers. What kind of obstacle would a Tier 2 obstacle for example be?
It's just a small criticism, which is probably none for more experienced FitD players. Overall I really enjoyed my read of the rulebook and I look forward to playing it!
Great points! Examples of play are key to getting folks who haven't gotten much FitD to the table to really grok the way the interlocking systems work together in play to ground the ongoing fiction. As it stands, we were trying to get the ashcan, the in-development and earliest iterable playtest, into folks hands. There's still a lot of work to be done before we can call anything finished or really be happy with the draft as a whole.
As for Tier, it's a helpful abstraction but it's hard to nail down. Tier 2's magnitude, scale, and quality is a discussion that might occur in the fiction, but as a quick wag of what I'd consider a Tier 2 obstacle? That'd be a checkpoint patrolled by 8 guards in bodyarmor with automatic weapons. They've got effective gear, communications equipment, there are more of them than a standard Cell, and they've got positional superiority. That's a /tough/ challenge to a cell starting out, overwhelming maybe. But with the tools available to a Cell--teamwork, flashbacks, using stress, load items, etc--they can bypass or overcome a Tier 2 challenge even as a Tier 0. It's a nasty setback, but doable.
Tier's abstract, and it's something that we'll definitely be exploring in greater detail as the ashcan develops.
I'm loving this - especially the Tilt mechanic.
Quick Q - what method does Planning use to decide what mission types will be available after a given downtime? Do they just get to pick for each of the three or is there a mission type chart?
Good question. No explicit mechanics for determining mission type just yet. Right now it's the Friction as a whole designating Mission types for Planning. Kind of a "hey what are we doing tonight phase." Planning generates the Mission details (what's to be done, what's to be gained, what might be lost).
Ooh this is awesome! XCOM in the Dark!
Definitely shades of Enemy Within! Great call!
The Drakes do it again. When it comes my turn to run a campaign again I was going to run court of blades, and then you release this and disaster/wing? I feel like I need to quit my job and just run games until I either get through the backlog or starve to death.
Keep up the great work.
Can't breathe...lungs full of rainbows...heart so full...
Thank you for continuing to be a defiant force of "YES" in an ocean of no. Your enthusiasm is rocket fuel, and it keeps us moving forward. Fast.