BE ADVISED THAT A GENEROUS BELTER HAS HEAPED 10 COMMUNITY COPIES ON THE BOARD.
Break, Break.
You're helpin' your buddies breathe, hoss. That's the exclusive content. You got every bit of what we got for this game, and kicking in a little extra means you're making available some extra copies for those who ain't got the cred to take a chance on Dead Belt otherwise.
Me and my partner received Deadbelt as a Christmas gift and it's recently taken over our lives. We might never have discovered it otherwise.
We play co-op and are wondering if you ever considered alterations for higher players counts for both co-op and Vs? My immediate thought is the credit/debt economy getting harsh quick and Threats getting to move too much before you have a chance to react.
Glad to hear that the gift of folksome space misery went over well at y'all's homestead. Y'know, it's not just any family where that kind of Christmas gift don't initiate a fist-fight. Happy to have you both out on the Belt with us.
Now, we dickered long and hard over whether the bones of Dead Belt could withstand a couple of extra heads around the table, but came to the conclusion that, yes cred/debt and Threats started to act a little hinky when three or more were involved. But the thing that did us in but good was how small even the largest Birds started to feel with three or four Belters splitting up to strip bolts and salvage fittings. The time-pressure started to feel arbitrary rather than tense. For that reason, we kept it to two and have spent some time throwing brain-bytes at building a game in the same universe more suited to a traditional table.
So that's in the offing later on down the line. But Dead Belt for 3+ Belters at a time? Well, I ain't your dad, so I ain't gonna say you can't. Just that we didn't write it in proper like because it didn't look/work/feel right.
Thanks for dropping a wave, Belter. Y'all be good.
I just ordered the physical edition of your game on amazon and saw you're offering to match those purchases with digital editions. Much appreciated! I don't really see another way of reaching you about this, but let me know what I can do to verify my buy.
It looks great by the way, I'm looking forward to playing.
Send a wave to acoupleofdrakes at outlook dot com and we'll send along a key to match your purchase. Hard copy flight documentation without a digital backup ain't our way out here, hoss. Let's get you suited and booted with a proper electronic flight bag before you go and get wealthy picking the bones of birds, how's about?
One quick question about Black Contracts: when you spend your last point of Grit while on one, do you generate a threat from the normal table or do you only generate the contract’s unique threat?
Good question, Belter. You're going to be dealing with the Black Contract specific threat if you cash in your last point of Grit. Can you imagine dealing with the Haint on the Lucky Star, jumping at shadows and feeling it curling around your brainstem with every step and then having to run from an Alien as well?
Now that I'm reading through that, it does in fact sound like a thing the 'verse would throw at a Belter on the job, don't it? As intended, it's just one big problem at a time. Do the job that's in front of you. Then when you're good and wealthy, got all of the Black Contract goodies unlocked, then you worry about layering on extra problems.
Thank you so much! One other rules question: I noticed that while most of the Belter classes have 8 points split between Grit Gear and Load, the Slicer has 9 (2/4/3). Is this intentional or a typo?
Intentional, Belter. Slicers tend to feel that 2 Grit early and often, and one of their playbook powers is highly situational. Playtesting made them feel a little anemic with 8 stat points, so we gave them a little boost to smooth the early runs. Good question, though!
Hi, just wondering if you had more contracts planned? And maybe a revision of the oracles to add little twists to the different barriers (maybe that would be a hard mode oracle lol)
Yeah I reckon in quiet moments that I'll probably be moved to pass along another couple of Black Contracts. Probably a small anthology, to be honest. It's one of those things that I like to tinker with when the shifts drag on.
As to reworking barriers, that's a harder sell for me. Development, testing, and balancing for 26 additional mechanical impacts is outside the scope of what we intended for barriers to add to the play experience. But that don't mean you don't have my blessing to fuss and noodle on it to your hearts content. Additional oracles and Contracts are always welcome. Post em and get paid, Belter.
I stumbled on a video for this and it looks awesome but I have two questions:
- Is it still possible to get the pdf etc by purchasing the Amazon copy? - The video showed two additional books Oracle A and Oracle B, do those come with the Amazon purchase?
We absolutely honor purchases through all of the various ways and means to get your hands on a copy of Dead Belt with a complementary PDF and all the trimmings. Y'all just shoot a wave to our acoupleofdrakes inbox and we'll suit you out. And both of those oracle booklets are included, one after another, in the consumer-grade (non-zine) edition of Dead Belt.
Y'all let us know if there's anything else. We'll be on-station.
Hello there, I have another question about rolling and solving the payday. Let‘s say i rolled a 4, so i can choose 2 of the bullet points. If i choose the last two (1. transport in one trip; 2. it‘s worth more…), so my question is: does all other points became true in their opposite version ? Which means 1. have to spend a grit to remove; 2. check gas to remove; 3. roll the shipbreaker move; 4. generate a threat.
You got it in one, Belter. You're spending picks to make the thing true. If a thing isn't true, the opposite is. Try not to bite off more than you can chew, now. Or else start cultivating a strong jaw.
I am having a bad day of archery, in Sherwood Forest. I have already lost two arrows, and that is my pensioner disposable income blown. I am sure that Dead Belt would help me feel much better. PLEASE help me breathe!
Hello, loving the game so far I have a question about the rival scavengers. I rolled a one and it says that they frog march me back to my ship and confiscate all my salvage.
I currently have no salvage.
Then it goes on to say when the rivals scavenger reaches your airlock they’ll plan to trace. Since they walked me back to my ship, is it assumed that they also reached my airlock?
Should I be checking gas for each module we go through?
Well that ain't good news, Belter. Sorry y'all ran afoul of some mean spirited Vultures out there. Good news is they didn't get nothing off of you. If your carry all and your cargo bay is empty, they won't take anything. Can't squeeze blood out of a turnip after all. It does indeed behoove you to make gas checks on thenway back to your airlock. You're still transiting modules. Good news is they won't let you die on the way to your airlock either, so you ain't gotta worry about the Gas checks killing you. Might still end your salvaging day, though. But further good news, they ain't going to waste a tracer on your boat if you're not an earner. And if you had salvage, they'd be too busy bustling it off to worry about sticking you with a tracer. Getting the frog march treatment doesn't trigger their Airlock move, thankfully. Though I know some folk think it's more thematic to be that kind of mean spirited, it ain't the intention to pile on both kinds of bad one right after the other.
After they make your life a little harder, yeah, they do in fact move on. Their damage is done and it's up to you to find some fresh and interesting trouble. Hopefully the odds break a little kinder in the future, Belter.
Thanks for the question! Yall let me know if that ain't coming through loud and clear, and we'll clean it up.
I have a movement resolvement order question. The ghost came after me. I moved to the airlock with partial payday, I drew a card for the ghost, who came to spaces after me also into the airlock now sharing a space.
What resolves first? Airlock rolls and actions OR ghost rolls forcing me to flee if it is not a six. Do I even roll on the ghost again once it reaches me in the airlock or does it just get cozy and moves in till the next threat? And if I am forever running away from the ghost lugging part of the payday do I ever get to stash it in the airlock when the ghost is in there?
The question is what resolves first when you have two simultaneous prompts?
Your moves, your turn, always resolves before you make the Threat Move. Check Gas, Character Action, Threat. So when you decide to move into the airlock, check your gas, then move your pawn and resolve your action as normal. When that action's done, then you draw for your boogin. Means you can decide to be done and hit the breakaway switch before that haint has a moment to move in, if you want. But if it does reach your airlock, it makes itself cozy. No more AI movement for the Ghostie-goo, at least until the next time a threat is spawned. Then it'll come after you as normal. Leaving the airlock to do so.
As far as the infinite recursion loop of see the ghost in the airlock and bug out, yeah that is indeed a dilly of a pickle. If it's in there and you move into its space, you gotta steel yourself and try and deal with it as best you can. I'd suggest generous application of Grit and Gear. Also, if your ship's hainted and constantly dropping Ghosts on you, I'd recommend selling it and getting yourself a new bird. New cargo compartment without all the ghosts and such. Powerful expensive fix, but sometimes it's worth it.
If ever there's a question of simultaneous moves, rule of thumb is Player agency resolves before fallout. Then fallout, then threats. If it's two players that are tied in knots, initiator has right of way.
Clear as mud? Hope something in there's helpful to you, and if it isn't, ping me back and I'll see if I can't fix that.
Hi! If I buy a physical copy from Amazon, will I receive pdf files, or would I need to shell out an additional $20 to get pdfs (including character sheets, etc)?
If you get an Amazon copy, we'd be more than happy to supply a digital copy to match it, and include all the various digital goodies and appurtenances at no additional charge. Capitalism is a real sumbitch, and we try and hide the sting however best we can. Send us a picture of your book or a copy of your receipt to our business email ACoupleofDrakes at Outlook dot com and we'll get you sorted soonest.
If you get an Amazon copy, we'd be more than happy to supply a digital copy to match it, and include all the various digital goodies and appurtenances at no additional charge. Capitalism is a real sumbitch, and we try and hide the sting however best we can. Send us a picture of your book or a copy of your receipt to our business email ACoupleofDrakes at Outlook dot com and we'll get you sorted soonest.
Hi all! This game's great, and I really can't wait to finish the reading and start off my first trip to the Belt.
I only have one thing that’s not clear so far to me, regarding The Void Rat, when it says "When you scurry through the vents and access corridors on these old Birds, roll a d6. You appear in the corresponding Threat start area." --> it may depend by the fact I still haven't finished the manual, but where's the advantage of this feature? Why should I roll the die if in any case I end up in a specific area?
Now at first blush, an uncontrollable bit of movement based on chance and without much in the way of predictability may not seem like much of a super power. However, there are times when you got a MIGHTY need to not be where you are right now: locked behind a bunch of stuck barriers, left with only the worst of bad news blocking your way out, staring into the hungry maw of an alien or over the barrels of a couple of pirates' boarding irons? Well then you want to duck into a vent and scurry like hell. Because wherever you end up, it's better than where you are.
It's a panic button. A hail-mary. A last-ditch effort that has saved more than one Void Rat from ruin on more than one occasion. When in doubt, get the hell out. Bamf.
Thanks! I got the intention is the one you’ve described - but reading the paragraph it just say “roll a d6, and appeal where the threat started”. Why rolling at all? If dice says 3, I appear in the corresponding Threat start area; if 1, I appear in the corresponding Threat start area; if 5…and so on…
On the ship diagram, each of those numbers is a different threat start area. If you roll a 1, you appear in the 1 on the ship diagram. If you roll a 5, you appear on the 5 in the ship diagram. Means there's 6 places you might end up.
Happy to be of service, Belter. Figured we'd find our way around the trickier corners together, and it's no trouble at all. Hope you find your fortune out here on the Gasping Frontier!
And here i thought that because i get the free copy of this amazing ttrpg, the pdf is colored yellow. Turn out its just the setting of my pdf reader... my bad `~`
Anyway, thx for the free copy. I wish you the very best of health and success in all that you do. ^~^_)
Happy to have you aboard, Belter. Free copies are free; unchanged and no-strings-attached. They come from the generosity of your fellow Belters, the same folks who decided to give a weird game about Checking Gas and scrap and salvage and compound interest a chance. Be mighty mean-spirited of me to disrespect their generosity by making the Buddy Breathe copies a mark of shame. I ain't callin' ya yellow, Belter.
Hope you're enjoying your time out here on the Gasping Frontier. And I hope your well wishes for me and mine bounce back your way and three times the greater besides.
English may not be your first language, but it's more than enough to make me smile, and that is mighty indeed, friend.
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Just threw an extra 10 on top of the pdf price. You've earned it. What's this buddy breathe exclusive content?
ALL STATIONS, CHARIOT.
BE ADVISED THAT A GENEROUS BELTER HAS HEAPED 10 COMMUNITY COPIES ON THE BOARD.
Break, Break.
You're helpin' your buddies breathe, hoss. That's the exclusive content. You got every bit of what we got for this game, and kicking in a little extra means you're making available some extra copies for those who ain't got the cred to take a chance on Dead Belt otherwise.
Thank you.
Happy to do my part
Hi Chariot,
Me and my partner received Deadbelt as a Christmas gift and it's recently taken over our lives. We might never have discovered it otherwise.
We play co-op and are wondering if you ever considered alterations for higher players counts for both co-op and Vs? My immediate thought is the credit/debt economy getting harsh quick and Threats getting to move too much before you have a chance to react.
Howdy Belters,
Glad to hear that the gift of folksome space misery went over well at y'all's homestead. Y'know, it's not just any family where that kind of Christmas gift don't initiate a fist-fight. Happy to have you both out on the Belt with us.
Now, we dickered long and hard over whether the bones of Dead Belt could withstand a couple of extra heads around the table, but came to the conclusion that, yes cred/debt and Threats started to act a little hinky when three or more were involved. But the thing that did us in but good was how small even the largest Birds started to feel with three or four Belters splitting up to strip bolts and salvage fittings. The time-pressure started to feel arbitrary rather than tense. For that reason, we kept it to two and have spent some time throwing brain-bytes at building a game in the same universe more suited to a traditional table.
So that's in the offing later on down the line. But Dead Belt for 3+ Belters at a time? Well, I ain't your dad, so I ain't gonna say you can't. Just that we didn't write it in proper like because it didn't look/work/feel right.
Thanks for dropping a wave, Belter. Y'all be good.
Chariot, out.
Hey gang,
I just ordered the physical edition of your game on amazon and saw you're offering to match those purchases with digital editions. Much appreciated! I don't really see another way of reaching you about this, but let me know what I can do to verify my buy.
It looks great by the way, I'm looking forward to playing.
Howdy Belter,
Send a wave to acoupleofdrakes at outlook dot com and we'll send along a key to match your purchase. Hard copy flight documentation without a digital backup ain't our way out here, hoss. Let's get you suited and booted with a proper electronic flight bag before you go and get wealthy picking the bones of birds, how's about?
We'll keep an eye out for you.
Chariot, out.
Hey Chariot,
One quick question about Black Contracts: when you spend your last point of Grit while on one, do you generate a threat from the normal table or do you only generate the contract’s unique threat?
Good question, Belter. You're going to be dealing with the Black Contract specific threat if you cash in your last point of Grit. Can you imagine dealing with the Haint on the Lucky Star, jumping at shadows and feeling it curling around your brainstem with every step and then having to run from an Alien as well?
Now that I'm reading through that, it does in fact sound like a thing the 'verse would throw at a Belter on the job, don't it? As intended, it's just one big problem at a time. Do the job that's in front of you. Then when you're good and wealthy, got all of the Black Contract goodies unlocked, then you worry about layering on extra problems.
Best of luck out there, Belter.
Chariot, out.
Thank you so much! One other rules question: I noticed that while most of the Belter classes have 8 points split between Grit Gear and Load, the Slicer has 9 (2/4/3). Is this intentional or a typo?
Intentional, Belter. Slicers tend to feel that 2 Grit early and often, and one of their playbook powers is highly situational. Playtesting made them feel a little anemic with 8 stat points, so we gave them a little boost to smooth the early runs. Good question, though!
Hi, just wondering if you had more contracts planned? And maybe a revision of the oracles to add little twists to the different barriers (maybe that would be a hard mode oracle lol)
Howdy Belter,
Yeah I reckon in quiet moments that I'll probably be moved to pass along another couple of Black Contracts. Probably a small anthology, to be honest. It's one of those things that I like to tinker with when the shifts drag on.
As to reworking barriers, that's a harder sell for me. Development, testing, and balancing for 26 additional mechanical impacts is outside the scope of what we intended for barriers to add to the play experience. But that don't mean you don't have my blessing to fuss and noodle on it to your hearts content. Additional oracles and Contracts are always welcome. Post em and get paid, Belter.
Chariot, out.
I stumbled on a video for this and it looks awesome but I have two questions:
- Is it still possible to get the pdf etc by purchasing the Amazon copy?
- The video showed two additional books Oracle A and Oracle B, do those come with the Amazon purchase?
Howdy Belter,
We absolutely honor purchases through all of the various ways and means to get your hands on a copy of Dead Belt with a complementary PDF and all the trimmings. Y'all just shoot a wave to our acoupleofdrakes inbox and we'll suit you out. And both of those oracle booklets are included, one after another, in the consumer-grade (non-zine) edition of Dead Belt.
Y'all let us know if there's anything else. We'll be on-station.
Chariot, out.
Hello there, I have another question about rolling and solving the payday. Let‘s say i rolled a 4, so i can choose 2 of the bullet points. If i choose the last two (1. transport in one trip; 2. it‘s worth more…), so my question is: does all other points became true in their opposite version ? Which means 1. have to spend a grit to remove; 2. check gas to remove; 3. roll the shipbreaker move; 4. generate a threat.
Thanks for help!
You got it in one, Belter. You're spending picks to make the thing true. If a thing isn't true, the opposite is. Try not to bite off more than you can chew, now. Or else start cultivating a strong jaw.
Best of luck out there.
Chariot, out.
I understand. It wouldn‘t be easy :D Thank you!
Just want to note, that i sent you an email, because of the digital stuff (purchased it via amazon)
Hey there. I also bought a physical copy from amazon. Possible to get access to the digital content? Thanks.
Love to, Belter. Send us a wave at acoupleofdrakes at outlook dot com and we'll send a key that'll get you the welcome package.
Fantastic. Sent an email and proof of life for the physical book. Really excellent game. Appreciate it.
hi there, just wondering if any community copies will be available soon
Hi! I ordered and received the physical copy from Amazon for my brother as a gift. How do I get the printable materials? Thanks!
Just got the physical book, loving it but how do I get the character sheets? Are there any PDFs for download?

Dear Mr. Drake, or Mr. Drake,
I am having a bad day of archery, in Sherwood Forest. I have already lost two arrows, and that is my pensioner disposable income blown. I am sure that Dead Belt would help me feel much better. PLEASE help me breathe!
Take from the Bank and give to the Belters now, y'hear? Twenty copies on the pile for your good works out there. Cold in space, not our hearts.
Just bought a physical copy & it is awesome! I was trying to get my hands on the character sheet & some of the extra pdfs with no luck.
Found your message there, hoss. Sending along a key with my heartfelt thanks for giving our weird little game a try. Let's get you rolling, what say?
Thank you!
I’d love to play this. Any chance there’s any buddy breathe copies available? If I enjoy it I’ll get the physical copy!
I ain't the kind to begrudge a buddy breathe to a buddy gasping. Plus it's old Chariot's birthday today.
Seems the time for presents, don't it?
I appreciate it! And Happy Birthday!!
It’s free, enjoy 👍
It’s free, enjoy 👍
Just found the game but it looks like I'm late to the party. Any chance for some more Buddy-Breathe copies so my friend and I can try it out?
Sure thing, hoss. I'll toss a couple of buddy-breathes on the pile!
Thank you so much! That was very generous of you. I can't wait to try it!
Hello, loving the game so far I have a question about the rival scavengers. I rolled a one and it says that they frog march me back to my ship and confiscate all my salvage.
I currently have no salvage.
Then it goes on to say when the rivals scavenger reaches your airlock they’ll plan to trace. Since they walked me back to my ship, is it assumed that they also reached my airlock?
Should I be checking gas for each module we go through?
Do they disappear after leaving the tracer?
Well that ain't good news, Belter. Sorry y'all ran afoul of some mean spirited Vultures out there. Good news is they didn't get nothing off of you. If your carry all and your cargo bay is empty, they won't take anything. Can't squeeze blood out of a turnip after all. It does indeed behoove you to make gas checks on thenway back to your airlock. You're still transiting modules. Good news is they won't let you die on the way to your airlock either, so you ain't gotta worry about the Gas checks killing you. Might still end your salvaging day, though. But further good news, they ain't going to waste a tracer on your boat if you're not an earner. And if you had salvage, they'd be too busy bustling it off to worry about sticking you with a tracer. Getting the frog march treatment doesn't trigger their Airlock move, thankfully. Though I know some folk think it's more thematic to be that kind of mean spirited, it ain't the intention to pile on both kinds of bad one right after the other.
After they make your life a little harder, yeah, they do in fact move on. Their damage is done and it's up to you to find some fresh and interesting trouble. Hopefully the odds break a little kinder in the future, Belter.
Thanks for the question! Yall let me know if that ain't coming through loud and clear, and we'll clean it up.
Chariot, out.
Hello Drakes.
I have a movement resolvement order question. The ghost came after me. I moved to the airlock with partial payday, I drew a card for the ghost, who came to spaces after me also into the airlock now sharing a space.
What resolves first? Airlock rolls and actions OR ghost rolls forcing me to flee if it is not a six. Do I even roll on the ghost again once it reaches me in the airlock or does it just get cozy and moves in till the next threat? And if I am forever running away from the ghost lugging part of the payday do I ever get to stash it in the airlock when the ghost is in there?
The question is what resolves first when you have two simultaneous prompts?
Grateful for any pointers in that regard.
Many thanks.
Howdy Belter,
Your moves, your turn, always resolves before you make the Threat Move. Check Gas, Character Action, Threat. So when you decide to move into the airlock, check your gas, then move your pawn and resolve your action as normal. When that action's done, then you draw for your boogin. Means you can decide to be done and hit the breakaway switch before that haint has a moment to move in, if you want. But if it does reach your airlock, it makes itself cozy. No more AI movement for the Ghostie-goo, at least until the next time a threat is spawned. Then it'll come after you as normal. Leaving the airlock to do so.
As far as the infinite recursion loop of see the ghost in the airlock and bug out, yeah that is indeed a dilly of a pickle. If it's in there and you move into its space, you gotta steel yourself and try and deal with it as best you can. I'd suggest generous application of Grit and Gear. Also, if your ship's hainted and constantly dropping Ghosts on you, I'd recommend selling it and getting yourself a new bird. New cargo compartment without all the ghosts and such. Powerful expensive fix, but sometimes it's worth it.
If ever there's a question of simultaneous moves, rule of thumb is Player agency resolves before fallout. Then fallout, then threats. If it's two players that are tied in knots, initiator has right of way.
Clear as mud? Hope something in there's helpful to you, and if it isn't, ping me back and I'll see if I can't fix that.
Chariot, out.
Hi. I Bought physical copy and forwarded my receipt and game book image. When do you estimate I should receive PDF materials.
Thanks
Hi! If I buy a physical copy from Amazon, will I receive pdf files, or would I need to shell out an additional $20 to get pdfs (including character sheets, etc)?
Howdy, Belter.
If you get an Amazon copy, we'd be more than happy to supply a digital copy to match it, and include all the various digital goodies and appurtenances at no additional charge. Capitalism is a real sumbitch, and we try and hide the sting however best we can. Send us a picture of your book or a copy of your receipt to our business email ACoupleofDrakes at Outlook dot com and we'll get you sorted soonest.
Chariot, out.
Howdy, Belter.
If you get an Amazon copy, we'd be more than happy to supply a digital copy to match it, and include all the various digital goodies and appurtenances at no additional charge. Capitalism is a real sumbitch, and we try and hide the sting however best we can. Send us a picture of your book or a copy of your receipt to our business email ACoupleofDrakes at Outlook dot com and we'll get you sorted soonest.
Chariot, out.
Hi all! This game's great, and I really can't wait to finish the reading and start off my first trip to the Belt.
I only have one thing that’s not clear so far to me, regarding The Void Rat, when it says "When you scurry through the vents and access corridors on these old Birds, roll a d6. You appear in the corresponding Threat start area." --> it may depend by the fact I still haven't finished the manual, but where's the advantage of this feature? Why should I roll the die if in any case I end up in a specific area?
Thanks for the clarification!
Howdy Belter,
Now at first blush, an uncontrollable bit of movement based on chance and without much in the way of predictability may not seem like much of a super power. However, there are times when you got a MIGHTY need to not be where you are right now: locked behind a bunch of stuck barriers, left with only the worst of bad news blocking your way out, staring into the hungry maw of an alien or over the barrels of a couple of pirates' boarding irons? Well then you want to duck into a vent and scurry like hell. Because wherever you end up, it's better than where you are.
It's a panic button. A hail-mary. A last-ditch effort that has saved more than one Void Rat from ruin on more than one occasion. When in doubt, get the hell out. Bamf.
Hope that helps.
Chariot, out.
(I love your answers)
Thanks! I got the intention is the one you’ve described - but reading the paragraph it just say “roll a d6, and appeal where the threat started”. Why rolling at all? If dice says 3, I appear in the corresponding Threat start area; if 1, I appear in the corresponding Threat start area; if 5…and so on…
I must be missing something 😩
On the ship diagram, each of those numbers is a different threat start area. If you roll a 1, you appear in the 1 on the ship diagram. If you roll a 5, you appear on the 5 in the ship diagram. Means there's 6 places you might end up.
ohhh damn, sorry about this: it was like I thought… I would have better finish the whole manual before!
Thanks a lot for the explanation, for the patience + the great game!
Happy to be of service, Belter. Figured we'd find our way around the trickier corners together, and it's no trouble at all. Hope you find your fortune out here on the Gasping Frontier!
Chariot, out.
And here i thought that because i get the free copy of this amazing ttrpg, the pdf is colored yellow. Turn out its just the setting of my pdf reader... my bad `~`
Anyway, thx for the free copy. I wish you the very best of health and success in all that you do. ^~^_)
*english is not my first language, sorry.
Happy to have you aboard, Belter. Free copies are free; unchanged and no-strings-attached. They come from the generosity of your fellow Belters, the same folks who decided to give a weird game about Checking Gas and scrap and salvage and compound interest a chance. Be mighty mean-spirited of me to disrespect their generosity by making the Buddy Breathe copies a mark of shame. I ain't callin' ya yellow, Belter.
Hope you're enjoying your time out here on the Gasping Frontier. And I hope your well wishes for me and mine bounce back your way and three times the greater besides.
English may not be your first language, but it's more than enough to make me smile, and that is mighty indeed, friend.
Chariot, out.