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Fibreoptix recently asked this one, but I reworded it:

1. If your resource slots are full and you find another, let's say GRIT, and I add it to my load, could I use it first before ones in my GRIT track when needed (or use the GRIT in the track and immediately reload it with the extra, basically the same thing)? Or do i have to go to the Airlock to unpack it from my Load slot to use it later?

2. If I have a spare resource in my load, and I take off from the bird (and my spares banks are full), can I simply keep holding onto it between rounds and onto the next bird? Obviously I understand I'd be short 1 on load for the time being. In this example it's a GAS and it's after the one time I passed all checks and didn't need it, but I know it'll be needed down the road 


Thanks as always Chariot!


~Bamb

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1. Judgement call here, I'm afraid. There's a part of me that says that the only place you're going to be safe reloading your personal track is your airlock. But if it's in your Carryall, it's at your disposal. Also it's taking up valuable loot-space, so I'm willing to say that it's a sufficient mechanical disincentive that it doesn't constitute a "weasel out." Now just narratively, I'd say that that GRIT ain't available to pay during the navigation of a module's prompt...just because havin' a root around in your duffel ain't commensurate with the quick thinking sort of concerted action GRIT typically calls for. 

2. I'd say, once again, that I can't stop you hanging on to what you've justly pried from the last bird. If you take it with you and find yourself wanting to hang on to it, you can carry it until you got a spot to slot it. 

Always a pleasure, Bamb. Chariot, out.

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Barrier questions for you Chariot, and I do hope you can oblige. 

1. Had a couple times where I was able to pass through a barrier with mixed success (now impassable), but then ran into another right after it and rolled the failure and now cannot go back to the previous module due to it being impassable. Assuming I opted not to use a GRIT or had none left, now what? Just stuck between them and die squished?

2. Just had the Oracle B king of clubs which prompted an impromptu spacewalk. Passed it with a 6 thank Chariot, BUT landed on ANOTHER BARRIER! If I fail the roll, and have to go back to the non-existent module, will I just need to spacewalk again, or just dead in space? If so, can I SW to any valid module from there?


Thank you as always!

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Chariot's onstation, no worries. Let's break some barriers.

1. If you can't get back the way you came and the place you're in says you can't go forward, that's a fail state. You're trapped Belter. Ain't no way forward or backward. Now I've heard some folk like to play it where you go back before the one-way door and keep on keepin' on with those cards showing blocked. I call that "Belter Psychic" mode. Your choice how you want to roll with it.

2. If you fail the roll, you're trying to make entry into a module that you can't Transit from. Bulkheads won't open, so you gotta go for another swim. You can always spacewalk from any module adjacent to empty space to any module adjacent to empty space, but it's never a safe option. Say a little prayer and keep your nerves steely.

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Howdy Chariot and all. Love the game, but got a few Q's to make sure I'm keepin' honest as I navigate these birds:

1. "Navigating" is specific to moving from module to module only (gas check), and NOT anything to do with actions within the module as a result of the card, correct? Got the 3 of Spades from Oracle A and states, "1-3: If you do not have any GLOW remaining, roll 2d6 and take the lower when navigating modules." 

2. In the airlock (P. 27), one of the bullet points states, "One of the nothin'-parts in your airlock burns out. It'll take a Cred to fix it (Raise your upkeep by +1)." IF I have a spare cred on me that I did not spend, is that the option instead of raising upkeep, or is it simply raising the upkeep regardless? Or shoot, is it both and you can only choose if you have a cred to spend? I figure it would have said OR if that were the case, but don't know so here I am askin'. Sorry, overthinking.

3. Does spending your last GRIT on your person still trigger a threat if there is more GRIT in your spares bank? (I assume so, but who knows).

Thank you!

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Howdy Belter, 

Yeah I got a solid copy on those Q's and I've got the A's. Let's see if we can't shine a little light on the pinch points, how's about? 

1. "Navigating" is the part where you deal with the oracle's mechanical bit. "Transiting" is where you go from module to module and make a Gas check. Fictional grounding for that 4 of Spades prompt, Lights Out (which is the one I'm thinking you're meaning here), is that the standard illumination banks on your bird have gone out and if you don't have some juice in your Omniflash, you're going to find it just a little harder to do your job in the dark. Think of it like being at a Disadvantage to start. You can, of course, spend Gear to cancel that out and roll standard, or Grit to take the mixed success option automatically as normal. But it is indeed one of the more punishing twists of Bad News.

2. That nothin' part is going to take some cred and time to replace is the basic idea. Your upkeep goes up by one this time around, but it doesn't stay there like getting a whole mess of upgrades. Basically, you're spending that extra cred--whether it's coming out of your day's take or your savings doesn't make much nevermind to the knuckledraggers back homestation who gotta replace your pneumatic pressure bearing or recalibrate your thermal regulator gasket housing. It's going to cost you a credit, period, dot, end transmission. The mention of Upkeep was just there to make sure you remember how many times you had to take that option on a single outing. Mark the upkeep and clean it up when you get back to station. No one's there to take your money on the Bird...unless you got Pirates. 

3. If you spend your last Grit, if your personal track empties, if you find yourself on a Bird and marking off your last pip, you generate a Threat. If you got Grit back on your Bird that's great. You'll probably need it to deal with that Threat what's just generated.  

Hope that's clarifying the kludge there, Belter. Sounds like you've had a hard run of luck of late, and I'm hoping that you fight your way clear of it. I'll spot you your next bulb of Valor Black down at the Last Call when you come on home again.

Chariot, out.

(+1)

Thank you for the lightning fast response!

Whoa, okay, the added upkeep is a one off? So if my upkeep increases due to the airlock (and let's say goes from 2 to 3) I resolve that once upon return and it goes back to 2? (Or is your mention of upgrades the only way to decrease it?)

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Yall know how we operate, Belter.  Faster'n Light. 

Yepper. One maintenance cycle of increased cost is all that is intended for the Airlock malus. But if you buy upgrades like the Broadpass Scanner or the Egress Kit, you'll see that they come with an upkeep cost. Those raise your base upkeep and unless you deactivate them before you go on a run, you'll have to pay those costs every maintenence cycle. Because the shiniest toys will always cost a little extra to maintain, y'understand.

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Understood . Some upgrades increase upkeep. INVESTMENTS will decrease it. Solid copy. Thanks!

If I get the game from DTRPG instead of itch.io, do I also get the VTT bundle and Bonus achievements?

Seem to be missing or not updated on DTRPG. (I mainly want DTRPg because all my purchases are from there so want to keep everything in one place).

Hey there, Belter! 

Short answer, yes.  We don't discriminate no matter where you buy your soft copy. And if you buy a hard copy,  we'll spot you a soft copy with all the requisite goodies at no additional cost.  Because that's only fair, and while the cosmos don't run on fair, it's up to us to be the change y'all wanna see, right? 

See y'all on the Gasping Frontier soon. 

Chariot, out.

Thanks!

Hey! Are y'all open to people publishing hacks of and/or expansions to Dead Belt?

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As a matter of fact, always. Y'all can find the SRD yonder: https://drive.google.com/file/d/1zYUQviXgq0lAMoE0Wa8e5pX6UyLlWLgH/view?pli=1

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If your resource slots are full and you find a resource you can carry it in your load slot if there is space. Let's say it's Grit.  However later on if I use a Grit, can I go into my load and mark that used Grit slot from my load immediately? Or do i have to go to the Airlock to unpack it from my Load slot? 

Does a Space Walk apply to any gap (non-adjacent cards)?  or does it apply if the ship breaks apart? OR Both. Also can you spacewalk from one corner of the ship to another? 

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"You can Spacewalk between any two Modules nearest one another, provided you can draw a straight, or diagonal, line between them and they’re separated by empty space. This gap may be part of the ship’s original design or caused by the ship breaking apart."

You can spacewalk from one corner to another as long as you can draw a straight line with empty space between them. Doesn't have to be broken apart. (And Threats don't spacewalk (see below in one of the comments from the creator), so there might be a reason to take that risk once in a while.)

Thanks

(+2)

Howdy,

Looking for some clarification on how the Cowboy’s Spacewalk ability works — do they:

  • just Spacewalk as normal but not spend resources upon drawing the red card (e.g. on a 4-5 result)?

 or 

  • pass as soon as they draw a red card (even if drawing two cards, on a 1-3 result, and one is a black card) but still have to spend resources?

or both, I guess (but that seems overly powerful). 

(-2)

IF you have to pull 2 cards, You pull 2 cards. If you pull a red then a black, (or 2 blacks) you need to roll the D6 again and repeat. 2 reds you spend a resource (GAS, Grit, gear) and procced. Once you have pulled 3 black cards TOTAL during that space walk, you're toast. The black cards do not have to be consecutive.

(+3)(-1)

Hi Chariot, some questions to throw at you 

Vent Rat

  • Are we correct to assume that you cant "Vent" into a broken part of the ship? 
  • Venting into an already impassable barrier,  does this work as normal? just remain where you vented from? Or re roll? 
  • Debt Move - The only mention of selling upgrades in the rules is in the Vent Rats debt ability where you have to sell all your upgrades for half. Does this imply that you could sell your upgrades optionally if you want to, and would this be at half price too? 

Barrier Stuff

  • Barrier 1-3 result after just moving from an impassable node? Do you just die if you do not have Grit to spend? 

Upkeep 

  • Can you have negative upkeep and does it do anything? Im assuming you aren't meant to be able to earn cred from going heavy on investments? 

Sudden Impact (6 Spades, Oracle B)

  • Does the additional ship on the 1-3 result have a payday? 

Intact Shuttle (Queen of Diamonds, Oracle A)

  • Can you keep the shuttle rather than sell it? 
  • Side note - We ended up ruling that you could and left 5 load of salvage in the shuttle that we wouldn't have been able to fit in our hold so we could take it back if we successfully recovered the shuttle (it was close but we managed it) 

Ship Upgrades

  • When you buy a new ship do you transfer the upgrades from your old one? 
  • Possible character sheet mistake, there's 3 boxes for Wreck Registry. 

Payday

  • The opposite of transporting the payday in one trip means? We have been running it as it just weighs the cred value like normal salvage because having to take it in two trips opens up a lot of questions for us. Is it correct or must you take it in two trips even if you could handle the whole load? 

Lucky Break, Scoundrel (Co-op) 

  • Does Lucky Break only apply if the Scoundrel themselves triggers the break? 

Pushing (Co-op)

  • Do players effectively have their own push pile? Or do you both share the push move? eg: if my partner pushes and draws black, then I later push and draw black, does this trigger the Push Your Luck roll?  

Airlock (Co-op)

  • Can you skip turns in the airlock, not checking gas, while you wait for your buddy to return? This is assuming you dont want to hold the door, and maybe not even do an Airlock Manoeuvre, just either stand there or top up from the spares bank.
(+2)

Just threw an extra 10 on top of the pdf price. You've earned it. What's this buddy breathe exclusive content? 

(+2)

ALL STATIONS, CHARIOT. 

BE ADVISED THAT A GENEROUS BELTER HAS HEAPED 10 COMMUNITY COPIES ON THE BOARD.

Break, Break.

You're helpin' your buddies breathe, hoss. That's the exclusive content. You got every bit of what we got for this game, and kicking in a little extra means you're making available some extra copies for those who ain't got the cred to take a chance on Dead Belt otherwise.

Thank you.

(+2)

Happy to do my part

(+1)

Hi Chariot, 

Me and my partner received Deadbelt as a Christmas gift and it's recently taken over our lives. We might never have discovered it otherwise. 

We play co-op and are wondering if you ever considered alterations for higher players counts for both co-op and Vs? My immediate thought is the credit/debt economy getting harsh quick and Threats getting to move too much before you have a chance to react.

Howdy Belters,

Glad to hear that the gift of folksome space misery went over well at y'all's homestead. Y'know, it's not just any family where that kind of Christmas gift don't initiate a fist-fight. Happy to have you both out on the Belt with us.

Now, we dickered long and hard over whether the bones of Dead Belt could withstand a couple of extra heads around the table, but came to the conclusion that, yes cred/debt and Threats started to act a little hinky when three or more were involved. But the thing that did us in but good was how small even the largest Birds started to feel with three or four Belters splitting up to strip bolts and salvage fittings. The time-pressure started to feel arbitrary rather than tense. For that reason, we kept it to two and have spent some time throwing brain-bytes at building a game in the same universe more suited to a traditional table. 

So that's in the offing later on down the line. But Dead Belt for 3+ Belters at a time? Well, I ain't your dad, so I ain't gonna say you can't. Just that we didn't write it in proper like because it didn't look/work/feel right.

Thanks for dropping a wave, Belter. Y'all be good.

Chariot, out.

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Thanks for the response, would you value me firing off some questions that have come up during play? I have a few notes from our games over the last week

Absolutely, Belter. That's about 70% of what I do here.

Fire away.

Hey gang,

I just ordered the physical edition of your game on amazon and saw you're offering to match those purchases with digital editions. Much appreciated! I don't really see another way of reaching you about this, but let me know what I can do to verify my buy. 

It looks great by the way, I'm looking forward to playing.

Howdy Belter,

Send a wave to acoupleofdrakes at outlook dot com and we'll send along a key to match your purchase. Hard copy flight documentation without a digital backup ain't our way out here, hoss. Let's get you suited and booted with a proper electronic flight bag before you go and get wealthy picking the bones of birds, how's about?

We'll keep an eye out for you.

Chariot, out.

I received the physical copy as a gift. I have the gift receipt, can I get the PDF version as well? 

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