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If I get the game from DTRPG instead of itch.io, do I also get the VTT bundle and Bonus achievements?

Seem to be missing or not updated on DTRPG. (I mainly want DTRPg because all my purchases are from there so want to keep everything in one place).

Hey there, Belter! 

Short answer, yes.  We don't discriminate no matter where you buy your soft copy. And if you buy a hard copy,  we'll spot you a soft copy with all the requisite goodies at no additional cost.  Because that's only fair, and while the cosmos don't run on fair, it's up to us to be the change y'all wanna see, right? 

See y'all on the Gasping Frontier soon. 

Chariot, out.

Thanks!

Hey! Are y'all open to people publishing hacks of and/or expansions to Dead Belt?

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As a matter of fact, always. Y'all can find the SRD yonder: https://drive.google.com/file/d/1zYUQviXgq0lAMoE0Wa8e5pX6UyLlWLgH/view?pli=1

If your resource slots are full and you find a resource you can carry it in your load slot if there is space. Let's say it's Grit.  However later on if I use a Grit, can I go into my load and mark that used Grit slot from my load immediately? Or do i have to go to the Airlock to unpack it from my Load slot? 

Does a Space Walk apply to any gap (non-adjacent cards)?  or does it apply if the ship breaks apart? OR Both. Also can you spacewalk from one corner of the ship to another? 

(1 edit) (+2)

"You can Spacewalk between any two Modules nearest one another, provided you can draw a straight, or diagonal, line between them and they’re separated by empty space. This gap may be part of the ship’s original design or caused by the ship breaking apart."

You can spacewalk from one corner to another as long as you can draw a straight line with empty space between them. Doesn't have to be broken apart. (And Threats don't spacewalk (see below in one of the comments from the creator), so there might be a reason to take that risk once in a while.)

Thanks

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Howdy,

Looking for some clarification on how the Cowboy’s Spacewalk ability works — do they:

  • just Spacewalk as normal but not spend resources upon drawing the red card (e.g. on a 4-5 result)?

 or 

  • pass as soon as they draw a red card (even if drawing two cards, on a 1-3 result, and one is a black card) but still have to spend resources?

or both, I guess (but that seems overly powerful). 

(-2)

IF you have to pull 2 cards, You pull 2 cards. If you pull a red then a black, (or 2 blacks) you need to roll the D6 again and repeat. 2 reds you spend a resource (GAS, Grit, gear) and procced. Once you have pulled 3 black cards TOTAL during that space walk, you're toast. The black cards do not have to be consecutive.

(+3)(-1)

Hi Chariot, some questions to throw at you 

Vent Rat

  • Are we correct to assume that you cant "Vent" into a broken part of the ship? 
  • Venting into an already impassable barrier,  does this work as normal? just remain where you vented from? Or re roll? 
  • Debt Move - The only mention of selling upgrades in the rules is in the Vent Rats debt ability where you have to sell all your upgrades for half. Does this imply that you could sell your upgrades optionally if you want to, and would this be at half price too? 

Barrier Stuff

  • Barrier 1-3 result after just moving from an impassable node? Do you just die if you do not have Grit to spend? 

Upkeep 

  • Can you have negative upkeep and does it do anything? Im assuming you aren't meant to be able to earn cred from going heavy on investments? 

Sudden Impact (6 Spades, Oracle B)

  • Does the additional ship on the 1-3 result have a payday? 

Intact Shuttle (Queen of Diamonds, Oracle A)

  • Can you keep the shuttle rather than sell it? 
  • Side note - We ended up ruling that you could and left 5 load of salvage in the shuttle that we wouldn't have been able to fit in our hold so we could take it back if we successfully recovered the shuttle (it was close but we managed it) 

Ship Upgrades

  • When you buy a new ship do you transfer the upgrades from your old one? 
  • Possible character sheet mistake, there's 3 boxes for Wreck Registry. 

Payday

  • The opposite of transporting the payday in one trip means? We have been running it as it just weighs the cred value like normal salvage because having to take it in two trips opens up a lot of questions for us. Is it correct or must you take it in two trips even if you could handle the whole load? 

Lucky Break, Scoundrel (Co-op) 

  • Does Lucky Break only apply if the Scoundrel themselves triggers the break? 

Pushing (Co-op)

  • Do players effectively have their own push pile? Or do you both share the push move? eg: if my partner pushes and draws black, then I later push and draw black, does this trigger the Push Your Luck roll?  

Airlock (Co-op)

  • Can you skip turns in the airlock, not checking gas, while you wait for your buddy to return? This is assuming you dont want to hold the door, and maybe not even do an Airlock Manoeuvre, just either stand there or top up from the spares bank.
(+2)

Just threw an extra 10 on top of the pdf price. You've earned it. What's this buddy breathe exclusive content? 

(+2)

ALL STATIONS, CHARIOT. 

BE ADVISED THAT A GENEROUS BELTER HAS HEAPED 10 COMMUNITY COPIES ON THE BOARD.

Break, Break.

You're helpin' your buddies breathe, hoss. That's the exclusive content. You got every bit of what we got for this game, and kicking in a little extra means you're making available some extra copies for those who ain't got the cred to take a chance on Dead Belt otherwise.

Thank you.

(+2)

Happy to do my part

(+1)

Hi Chariot, 

Me and my partner received Deadbelt as a Christmas gift and it's recently taken over our lives. We might never have discovered it otherwise. 

We play co-op and are wondering if you ever considered alterations for higher players counts for both co-op and Vs? My immediate thought is the credit/debt economy getting harsh quick and Threats getting to move too much before you have a chance to react.

Howdy Belters,

Glad to hear that the gift of folksome space misery went over well at y'all's homestead. Y'know, it's not just any family where that kind of Christmas gift don't initiate a fist-fight. Happy to have you both out on the Belt with us.

Now, we dickered long and hard over whether the bones of Dead Belt could withstand a couple of extra heads around the table, but came to the conclusion that, yes cred/debt and Threats started to act a little hinky when three or more were involved. But the thing that did us in but good was how small even the largest Birds started to feel with three or four Belters splitting up to strip bolts and salvage fittings. The time-pressure started to feel arbitrary rather than tense. For that reason, we kept it to two and have spent some time throwing brain-bytes at building a game in the same universe more suited to a traditional table. 

So that's in the offing later on down the line. But Dead Belt for 3+ Belters at a time? Well, I ain't your dad, so I ain't gonna say you can't. Just that we didn't write it in proper like because it didn't look/work/feel right.

Thanks for dropping a wave, Belter. Y'all be good.

Chariot, out.

(+1)

Thanks for the response, would you value me firing off some questions that have come up during play? I have a few notes from our games over the last week

Absolutely, Belter. That's about 70% of what I do here.

Fire away.

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